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<h1> 
<a href="geom.html"> <img alt="proj" src="../../../comsci/images/compgeom.png" /></a>
Viewpoints 
</h1>

<p> If you ever get the curiosity for dimensions read
 Flatland and the son's sequel SphereLand, however by
 warned they are totally politically incorrect, I am 
 recommending them only as they have the best explanation
 for dimensionality I have ever read.
</p>

<p>
Back to the topic of viewpoints which are called projections.
 Firstly you will notice how dimensions are played against
 each other. Its easy to understand how to calc views as they
 can be reduced to finding intersection points of lines
 and the screen plane(3D case).
</p>

<p>
Firstly all 3D objects are represented as triangles, so
 if you saw a car in 3D upon magnification you would see
 that the car surface was composed of thousands of tiny
 triangles.
</p>

<img src="diagg01601.png" alt="diagg01601.png" />

<h2> Perspective Projection </h2>

<p> Seeing the world from a single eye or point source.
</p>


<img src="diagg01604.png" alt="diagg01604.png" />


<img src="diagg01603.png" alt="diagg01603.png" />

<h2> Orthographic Projection</h2>


<img src="diagg01602.png" alt="diagg01602.png" />




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